I have played both game and to me titan quest is much better game than NWN 2. About the mod community i still didnt found any good mod which changes the game experience but its a very good game without any mod and it will keep you busy for a very long time in fact i am still playing the game. Hopes this helps you. Titan Quest Gold
[QUOTE=''Jinroh_basic'']hi guys, i might get this soon, but i have some questions before i spend my money, here goes --1. i understand it comes with a robust modtool. is it widely used by the community, and hopefully producing a ton of quality aftermarket content ( which i couldn't find a source to :( )? also, without Iron Lore, are the games still supported by a 3rd party? 2. is the multiplayer community still alive?3. why aren't they popular? i mean, from what i can see on youtube, the gameplay looks very solid are are easily on par with Diablo 2, not to mention the cutting edge graphic. is lack of originality their only shortcoming? or maybe there's something else not too hip about it that i should know?4. this is strictly a subjective question. what would you choose? Titan Quest Gold or Neverwinter Nights 2 Gold? i'm talking about retail, and keep in mind that NWN2 gold is more expensive. other input is welcome. thanks for your time, folks~[/QUOTE]1. Unfortunately, I, personally, have not seen too many mods of the same quality as, say, Neverwinter Nights. That being said, I think your highest probability in finding something would be at www.titanquest.net (they seem to have a repository of mods...a bigger repository compared to ModDB, strangely enough). 2. Yes....kind of. Because the multiplayer is equivalent to Open Battle.net, expect TONS of cheating and/or hacked characters.3. This question is something I've thought of MANY times. However, even I find myself getting bored with the game after a while. I think the reason why it didn't catch on as much as Diablo 2 is that Titan Quest doesn't really have any cinematics to whet our grinding stone with. It's a matter of tedium (and let's face it, no matter how pretty it is, killing your thousandth centaur will get tedious) vs. reward...there virtually is no reward to keep playing (aside from getting stronger and more potent spells/abilities/gear). The main reason I kept playing was trying to get decent loot (Oedipus's Armor and Patrocles's Shortsword stick out in my mind particularly well)...but even the pursuit of phat loot wears thin after a while...I high quality cinematic can easily remedy that.4. Personally, I'd get both for different reasons. Neverwinter Nights 2 if you want a D%26D-style RPG (complete with ALL the nuances of the pen-and-paper D%26D (pre-4ED) character creation/progression). Titan Quest if you want a more action oriented game experience (Diablo 2-lite). And just to toss in my $0.02, I love Titan Quest and it's expansion. Don't get me wrong, sometimes I just need to take a break from the game and play something different (complete with a different pace), but I still invariably come back to playing Titan Quest and exploring the environments again and again. Plus, it's always a blast seeing just how far I can fling people in their Havoc-engine filled glory with my Dream/Storm (or Dream/Warfare) build.
[QUOTE=''Jinroh_basic'']hi guys, i might get this soon, but i have some questions before i spend my money, here goes --1. i understand it comes with a robust modtool. is it widely used by the community, and hopefully producing a ton of quality aftermarket content ( which i couldn't find a source to :( )? also, without Iron Lore, are the games still supported by a 3rd party? 2. is the multiplayer community still alive?3. why aren't they popular? i mean, from what i can see on youtube, the gameplay looks very solid are are easily on par with Diablo 2, not to mention the cutting edge graphic. is lack of originality their only shortcoming? or maybe there's something else not too hip about it that i should know?4. this is strictly a subjective question. what would you choose? Titan Quest Gold or Neverwinter Nights 2 Gold? i'm talking about retail, and keep in mind that NWN2 gold is more expensive. other input is welcome. thanks for your time, folks~[/QUOTE] 1. There is tons of content, but mostly maps and a missions. However, there are two mods that REALLY stand out. The first is Lilith mod, which is literally an entire new campaign roughly the size of the original game. It is extremely high quality, and gameplay is reminiscent of DII (they even use music from DII). The second is the Masteries mod, which completely scraps all the skills and masteries in the game and adds new ones in replace. These two mods together basically almost creates a new game. I suggest playing through the original + expansion first though... 2. Yes, there are still people playing online and you can always at least find 1 other person to play with. I have been playing TQ for the last week, and every night have been in a group, with a few nights in a group of 4-5. 3. When the game came out it got a lot of flak for performance issues and bugs...some of it was valid, but a lot of it was due to pirates using a crack that didn't get all the validation (and caused crashes). And I think the biggest issue TQ had was it had no closed servers. Most people coming from DII were really put off as online is a cheat fest (you can still find legit server though, and I only play with legit non cheating people myself). Anyways, you are correct the gameplay is fantastic. I think in many ways it's better the Diablo II. 4. I own and enjoyed both, but for me personally, Titan Quest is a game that I have picked up and played for years now (while NWN2 I beat once and never played again). I feel it's one of the best ARPG's ever released. Oh and Ein-7919, check out the Lilith Mod Masteries Edition...not sure if you already knew about it (maybe you did and weren't impressed), but it's one of the best mods I have played.
The community patch is also a must. They fix many issues and bugs.
[QUOTE=''ssvegeta555'']The community patch is also a must. They fix many issues and bugs.[/QUOTE]
Community patch is awesome, the only problem I have with it is it seems most people online are not using it. If you are interested in playing online, it makes joining games a lot harder as you can't connect to the previous version, and the number of people using the fan patch is small.
glad to hear so many folks vouching for this. already bought it, installed both games and played it for a short while. i noticed an unlock content option -- what is it for? i don't have the code and i can't find any info in the manual too.
You can find the codes if you search on google, I think they are on the official forums too, can't remember. There are around 3 codes if I recall correctly, or at least 3 that are important, they add a few weapons and an item set, maybe more, but I can't remember, it's a interesting game and it's fun, but at least for me, it gets boring extremely, extremely fast, after a while I barely advanced to a new town every week or so.
after a few days of playing, allow me to bring back this thread to share some of my thoughts on this game. first of all, i wanna thank the folks who vouched for the game, becoz you were right, it's awesome. which brings me to the point -- Titan Quest is perhaps one of the most underrated games in recent years. it has been in constant comparison with Diablo 2, and i feel that in terms of gameplay, it's easily as deep as D2, if not deeper. a dual-class system roughly similar to that of Guild Wars provides a ton of biuld options, all of them viable and fun. moreover, when it comes to graphic, it absolutely blows D2 away, and is comparable to even D3. a lot of attention was given to creating a richly detailed and beautiful game world.of coz, it's not without its rough edges, but i feel they were exaggeted by the reviewers while the great features were mostly ignored. the powerful toolset, which alone is enough to make TQ outshine D2, was only mentioned casually in many reviews; the map is a constant, yes, but i would take an artfully crafted gameworld over a randomly generated terrain anyday. as far as i can tell, the only real weakness seems to be a lack of variety and quantity of loot, as well as a mediocre soundtrack. other than that, TQ is easily up there among the best arpgs ever made. i know it's too late to support Ironlore now....but if you've been wondering if TQ is worth your time and money, i would like to assure you -- yes, it is. and it's never too late to honour something outstanding. :)
Just wanted to add my two cents and say that Titan Quest + expansion is an awesome game, severely under-rated. Been playing it on and off since it was released, and $20 for the Gold edition on Steam is a great deal.www.titanquest.net is a great community with all the info you need.
I will tell you the one reason I never bought it: No official closed servers. Somehow they missed entirely what one of the keys to Diablo II's success was. I didn't really get Diablo II to play it solo, and I sure as hell didn't want to play online with a bunch of hacked characters, and the first Diablo showed me that apparently altering character files to make super-overpowered level 1 characters is apparently a lot of people's idea of a good time... Diablo II still had that option for people who wanted to be stupid about it, but gave people who wanted to play the game for real a place to play online without all the nonsense.
I agree that it would have been better, and more popular, if it had had closed online play. Unfortunately, it was the developer's first game and they didn't have the money to support the infrastructure necessary to be able to pull that off.
[QUOTE=''Esoteric'']I agree that it would have been better, and more popular, if it had had closed online play. Unfortunately, it was the developer's first game and they didn't have the money to support the infrastructure necessary to be able to pull that off.[/QUOTE]
If all of these goofy F2P games from no-name companies can do it, I would think that a game developer that has a big enough budget to make a full retail product of high quality could, and if they needed a lot more bandwidth, that would be because they sold a lot of copies. No, I don't really buy that excuse, and it isn't really saving them money if a bunch of people don't buy the game because of it. I don't know how much better TQ would have sold if it had it, but that it would have sold better to some degree is a given.
[QUOTE=''SpaceMoose'']If all of these goofy F2P games from no-name companies can do it, I would think that a game developer that has a big enough budget to make a full retail product of high quality could, and if they needed a lot more bandwidth, that would be because they sold a lot of copies. No, I don't really buy that excuse, and it isn't really saving them money if a bunch of people don't buy the game because of it. I don't know how much better TQ would have sold if it had it, but that it would have sold better to some degree is a given.[/QUOTE]The reason those ''goofy F2P games from no-name companies'' can pull off their upkeep is from micro-transactions. I'm sure that if Iron Lore had followed the ''F2P'' game model, you'd have to shell out $0.99 for each piece of any given set....or require that you pay $9.99 a month to unlock levels 21-99.No, the ''F2P'' game company model is the wrong way to attack the cost of maintaining closed servers for a game like Titan Quest.
[QUOTE=''Ein-7919'']The reason those ''goofy F2P games from no-name companies'' can pull off their upkeep is from micro-transactions. I'm sure that if Iron Lore had followed the ''F2P'' game model, you'd have to shell out $0.99 for each piece of any given set....or require that you pay $9.99 a month to unlock levels 21-99.No, the ''F2P'' game company model is the wrong way to attack the cost of maintaining closed servers for a game like Titan Quest. [/QUOTE]
But they they make the games with online play....before they have received a cent from customers, so why does it matter if the money comes from in-game items or from people buying the game in stores? How does whether or not a company had another game previous have anything to do with it? If the game sells, then it pays for the bandwidth, and servers. If it doesn't sell, then they don't need that many. Do you think Diablo II sold at a loss over the long run because they kept their free servers going? Are you trying to tell me that the cost of putting up servers for that kind of game is very large compared to the development cost of the game itself? I find that hard to believe.
I know how F2P games work, but most people who play most of them do not pay for items. That is just a fact. Like loss leader items in retail, all they need is for a certain percentage of those people to pay money, and they make a profit. Now, in this case we're talking about a game where pretty much everyone who logs into the server paid for the game. How is that model less profitable? How do you implicitly make the assumption that F2P games have the money up front while developing the game? If they are a new company, they don't either.
it's an issue, to be sure, since quality multiplayer is what many players seek in arpgs. but do you know that, despite not having a closed server, the online community is still far from being dead, and you can find honest players on TQ just as easily as you would encouter cheaters on D2? see, you don't. and i'm sure many other nay sayers are exaggerating this issue as well. also, i can similarly point out that D2's lack of toolset and aftermarket content is a sign of incompetence. what i mean is that TQ has an incredible amount of potential that went ignored, and it's unfair to rate TQ below D2 when many have never given it the chance.
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